(Fixed) How do I Fix MoveTo Inconsistent Speed?

0 favourites
  • 2 posts
From the Asset Store
Have you ever dreamed of playing in a Speedball game or tournament?
  • I have 2 objects - A ground and a slime.

    I move the ground with moveto and keep my main character in place to give the idea of movement. I have an Idle enemy slime that is chilling - AKA should move with the ground. I have the Movespeed for both the ground and the slime set to an algorithm which currently is outputting 11.6666666 for both. Checking my Debug Layout Both ground and Slime have that MS - yet the Ground moves about 5% faster.

    Extra things that may matter:

    • Both are 0 Accel and 0 Decel
    • The ground is much larger - Shouldn't matter but who knows
  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Seems like moveto was triggering multiple times on the ground perhaps? My initial code would slowly move the ground even when I set to in combat.

    Reworked my code:

    (Had to clear my saved state)

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)