Experimenting with Construct 3 and have a few questions:
1) I am working on a small RPG, but I have been going back and forth on the way I'm laying out the map. Would it be better to use a tilemap, with different layers (so the player can go in front or behind certain objects, and for collision. Or a full image separated into layers. The reason I'm asking as I use to use RPGMaker and do what was called Parallax Mapping (
). I can kind of achieve a parallax look via tilemap and regular sprites. From a performance stand point if what I've been reading is correct, a tiled based approach would be the better way to go in the long run?
2) I'm having big issues trying to do dialogue. First, doing it within construct is possible but time consuming and prone to errors. Second, getting it to show just say say four lines and requiring the person to hit a button to get the next bunch is adding up event wise. So basically I guess what I'm asking is there anything like say this (https://github.com/rodobodolfo/Talkit) for doing editing and then giving the ability to import that easily into Construct?
Thanks in advance.
1. The main reason to use a tilemap is to save on size of download, so if that's not a concern then multiple images, and tiled backgrounds are fine.
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2) I seen a few plugins, like this one, https://www.scirra.com/store/royalty-fr ... ews?sort=2 (unfortunately the main page seems down right now). Curious if anyone has this working in C3, rather than C2.