I'm making a pinball game and the playfield is an irregular shape (like pinball playfields generally are).
To use a single shape for the playfield it needs around 30 points to define the collision polygon (complete with warnings of reduced performance).
Is it better to use multiple shapes to create the playfield (each with say, 6 points) or to have all the points on a single shape?
NB - can the warnings of too many points on a polygon be disabled? I kind of got it after the first extra point, but it repeats itself and each warning has to be dismissed.