I am currently making an isometric game and I order the tiles by sorting by the y position and for stacked tiles I use layers. This works great for what I am doing.
But when designing the level/world in the construct editor the z order is obviously wrong in the editor itself, if I don't manually correct it. Which makes creating maps an extreme pain and it's very hard to see how it will look like without testing every few seconds.
I wondered if there is a way to run a similar script in the editor, so the z order is changed live while designing the world in the engine?
Unfortunately I have no experience with extending the functionality of the editor and would really appreciate some help!
I posted a feature request: https://construct3.ideas.aha.io/ideas/C3-I-1405
I hope I have done the request correctly.