Hi guys & gals,
I'm new to the construct platform - it seems quite exciting and I'm getting a hand for some of the basic mechanics.
I tried the platform behavior on my sprite (which has multiple animations.. Idle, Run, Jump, Fall). The problem I am facing is the size of each animation is a little different which caused issues (For example. Character partially jumping through a solid however the landing animation catching on the edge where there isn't any contact).
I tried to remedy this by creating a 'collisionbox' for the player which I've matched the position to. This has fixed some of the animations however this way applies the same size box to all animations. It's a bit hard to describe.
A few pictures have been added to hopefully show what I mean - the collision box is shaped and sized properly for the 'fall' animation however when it flips back to idle the collision box is too bix for that animation.