Hi all, it's been a long time (I was GeometriX on a previous account)!
I've experienced what I can only describe as unexpected behaviour with pathfinding, specifically path costs.
I have a little truck that uses the pathfinding behaviour, and I have roads as sprites that I want the truck to travel along preferentially, as opposed to blank space. My thinking was to set the road's path cost to something less than 10, as that is the default cost for objects (or 14). However, no matter what I set the road's cost to, even a negative number, simply setting it as a cost at all means that the truck avoids the roads as much as possible.
I've tested this in numerous projects, including the template, and the behaviour is consistent. I would expect that any object with a cost set to less than 10 would be considered preferential over nothing (i.e.: no objects).
Is this normal? Expected? Does anyone have any experience with this issue?