shepherdgames
Yes, there are a couple of features I think that should be super beneficial to have and would really love to talk to you in depth if you have the time about if/how these could be pulled off.
For now though:
1) Being able to select which artboard from the Rive file to use. Currently If there are multiple Artboards in the Rive file it the addon wont work as it doesn't know which state machine to use because of multiple artboards.
2)Being able to switch between state machines through events. This allows for multiple animations to be played in construct within one Rive file. More control overall.
3)Being able to set Rive inputs (in construct set the name to the input that is located in the Rive file) and be able to change that in the eventsheet. For example My Rive file contains the "Number_of_stars" input that is a number input that displays up to 3 stars based on the value of that input (1-3). In the construct addon, be able to specify which input I want to adjust in the eventsheet ("Number_of_stars") and change it dynamically. (See image for the different types of Rive inputs at the moment)
I think for now, these would really get the ball rolling and open up TONS of opportunities to use your Addon in multiple ways. Please let me know if you have any questions as I'm super invested in this.