Not a valid construct 3 file - missing file HELP!

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  • So I changed some things in a game and now I can't open it. It was a lot of work and the idea of redoing it is making my brain hurt. The error is below, if anyone knows anything can they help? I attempted to add the file into the .c3p folder in several locations to see if that helped and it didn't.

    Error report information

    Type: unhandled rejection

    Reason: Error: missing file 'TradyIntro1' Error: missing file 'TradyIntro1' at window.ǃr_M.ǃug (https://editor.construct.net/r204/projectResources.js:1:442668) at n.ǃOlh (https://editor.construct.net/r204/projectResources.js:1:384382) at n.ǃOEr (https://editor.construct.net/r204/projectResources.js:1:390406) at Function.ǃrEk (https://editor.construct.net/r204/projectResources.js:1:390342) at a.ǃug (https://editor.construct.net/r204/projectResources.js:1:372051) at Function.ǃrEL (https://editor.construct.net/r204/projectResources.js:1:348527) at window.ǃrpM.ǃOix (https://editor.construct.net/r204/projectResources.js:1:353026) at window.ǃrpM.ǃug (https://editor.construct.net/r204/projectResources.js:1:353634) at i.ǃug (https://editor.construct.net/r204/projectResources.js:1:341164) at Object.ǃrNv (https://editor.construct.net/r204/projectResources.js:1:341983)

    Stack: Error: missing file 'TradyIntro1' at window.ǃr_M.ǃug (https://editor.construct.net/r204/projectResources.js:1:442668) at n.ǃOlh (https://editor.construct.net/r204/projectResources.js:1:384382) at n.ǃOEr (https://editor.construct.net/r204/projectResources.js:1:390406) at Function.ǃrEk (https://editor.construct.net/r204/projectResources.js:1:390342) at a.ǃug (https://editor.construct.net/r204/projectResources.js:1:372051) at Function.ǃrEL (https://editor.construct.net/r204/projectResources.js:1:348527) at window.ǃrpM.ǃOix (https://editor.construct.net/r204/projectResources.js:1:353026) at window.ǃrpM.ǃug (https://editor.construct.net/r204/projectResources.js:1:353634) at i.ǃug (https://editor.construct.net/r204/projectResources.js:1:341164) at Object.ǃrNv (https://editor.construct.net/r204/projectResources.js:1:341983)

    Construct 3 version: r204

    URL: editor.construct.net

    Date: Tue Jun 16 2020 22:55:30 GMT-0400 (Eastern Daylight Time)

    Uptime: 491.2 s

    Platform information

    Browser: Chrome

    Browser version: 83.0.4103.97

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: (unavailable)

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/83.0.4103.97 Safari/537.36

    C3 release: r204 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (Radeon(TM) 540 Graphics Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

    Tagged:

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  • Do you have an object 'TradyIntro1'? You can try removing all mentions of it from all json files in the c3p. Or, if you have a previous working version of the project, see where this file is located there.

    If nothing works, you can contact supportyne@construct.net

  • You can rename .c3p files to .zip and extract the project files, add any missing files, then zip it back up and rename back to .c3p.

    This should never happen in the first place though - if it's an editor bug and you can identify how it happens it would be a high priority to fix it.

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