yeah I saw the manual, but I didn't understand how I was to use those functions.
would this be the same as a Button Press Trigger Event?
If so, are devs replacing all Triggers with this to account for wonky controllers? I mean, if I happen to have a controller with a damaged button, seems like any players I am targeting might have the same issue.
Follow up: if I do replace all my triggers with these System events should I allow any value above 0 to be a button press? I know analog controllers have drift. Could a damaged trigger button give off 'noise' in the low value ranges? so Gamepad.RawButton(0,7) > 0.20 ??