Quit a lot of people already wanting to jump ship without seeing the final product.
I can understand it though but it may be a bit soon. Maybe let Scirra unveil it first?
I'm not sure I'll be doing a subscription model either.
For the rest of the people wanting to jump ship.
Where are you wanting to jump to?
Imho Fusion 3 and Unity+ Gameflow or Playmaker are the contenders.
Stencyl...also sub model, Buildbox also a sub model, Gamemaker Studio 2 looks great but the Drag and Drop is limited forcing you to learn a proprietary language...might then as well learn C#.
GameSalad is looking to be a sinking ship with a few scooping out the water but ultimately not as active or as frequently updated as it once were..
If you don't like that why not stay with Construct 3 and see what they offer first. Pay the first month and then see if the tools speed up development, if its slow (I really doubt it will be slow) or if it caters for your needs?
I can see the potential in it. I'm just not going to be paying monthly for it.
For me it is predominantly about the features I need for my upcoming large game project(s). I always research options out there, and I do not really care whether the game engine provides a fully visual editor or not - as long as it is easy and convenient to use.
Ashley has already said C3 is going to be based on the same C2 engine, and actual new features are going to be added later. I can't wait that long. For my project I need some kind of animation timeline, and good project management tools. And other engines offer a slew of additional features that Construct is still missing.
Also, native export support is another reason for my decision to leave C2 (I learned an important lesson from my own experience with wrappers so far and together with Next Penelope's developer's issues I will not touch wrappers at this point anymore).
But most importantly, I will never allow myself to be locked into a rental model for my development. It just does not make sense as a indie game developer to rent the game engine - too risky.
Currently I am teaching myself Godot, but other engines remain a possibility (Fusion 3, Visionaire 4). It depends a bit. I do not mind coding, as long as the scripting is straight-forward. I actually prefer scripting in a lot of cases. Godot's scene approach is great, and I am awaiting version 3 in April. I will also investigate the new version of Fusion 3, which looks like a good spiritual successor to Construct 2.
As it stands, Construct 2/3 do not cut it for any indie developer interested in working on anything beyond simpler mobile games. I was hoping to see this improved in Construct 3, but I have not seen anything that is going to change my opinion.