I see that in the features lists that is mentions an upgrade in the rendering for C3
"Construct 3 uses top-of-the-line in-browser rendering technology with WebGL 2 support (based on OpenGL ES 3), a significant upgrade on Construct 2's OpenGL 1.1 based renderer."
The questions I have are:
1) Those of you that have ported a game from C2 to C3, have you noticed much in the way of performance increases?
2) If there's a game that is rather heavy on the CPU, would compiling it in C3 help to increase it's performance and second to that if that's the case, does that mean that it would then potentially become playable on lower spec hardware?
3) Have there been any gotchas when porting over? Are there for example any problems with third party plug-ins not working and therefore making a port a total failure?
4) Is the size of the final project effected? Is the file size smaller or greater? Smaller would be nice to increase download speed.
Appreciate any input from anybody that has real world experience moving existing games to C2.