Construct 3 for Adventure Games and VN?

  • I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

    Well, I guess everyone has their own opinion about that. For me the events are visual programming (but still a modern form of programming), a form to develop algorithms.

  • > I liked it too! That's why I'm loathe to ever describe anything written in a visual editor as coding or lines, it's not really, it's just configuration events most of the time.

    >

    Well, I guess everyone has their own opinion about that. For me the events are visual programming (but still a modern form of programming), a form to develop algorithms.

    The lowest coding I've ever used is PHP, but I could never sit there and write my own software with it all day long, even though I understand it to read, modify and write new stuff into existing scripts. I don't think event-driven programming can generally come to close to the same level of detail you can get with written code.

  • Well, I guess everyone has their own opinion about that. For me the events are visual programming (but still a modern form of programming), a form to develop algorithms.

    The event based configuring of C2 is definitely a form of programming. Its just at a much higher level of abstraction. You're still giving commands to the machine (computer) to do something. However, the more abstract you get, the less lower level control you will have of the hardware as opposed to traditional programming language. And at that point, programming can get quite difficult (for a lot of folks). But in most game dev tools, that hardware interaction is already handled by the game engine so you just need to focus building the game and optimizing it properly. In the case with C2, we're just basically building a very fancy looking web-page.

  • In the case with C2, we're just basically building a very fancy looking web-page.

    Aww, don't say that!

  • >

    > >

    > > In the case with C2, we're just basically building a very fancy looking web-page.

    > >

    >

    Aww, don't say that!

    I would say HTML5 games are a little more than just elaborate decoration.

  • I would say HTML5 games are a little more than just elaborate decoration.

    But Cryptwalker is kinda right, though

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  • >

    >

    > I would say HTML5 games are a little more than just elaborate decoration.

    >

    But Cryptwalker is kinda right, though

    He's right and wrong. It's an over simplification. It can be just a fancy webpage, but it can be an activity that also provides immediate interactive feedback. It's like saying a plane is just a metal box with wings. It's a little more to it than that.

  • >

    > >

    > > In the case with C2, we're just basically building a very fancy looking web-page.

    > >

    >

    Aww, don't say that!

    Please fix your quotes, I did not say that, yet your post indicates I did. Thank you.

  • For point-and-click adventure games I use Visionaire. No programming required, but it also supports LUA for intricate adventure game scenarios.

    I am playing with Construct for the first time. I like it, but I don't think it is worth the effort to switch from a dedicated adventure creator like Visionaire or AGS.

  • faulknermano: Thank you for the elaborate answer.

    Delenne: I will start researching Visionaire Studio, and AGS, looking at Adventure Creator for Unity3d also

  • looking at Adventure Creator for Unity3d also

    Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp

  • Please fix your quotes, I did not say that, yet your post indicates I did. Thank you.

    Sorry, fixed.

  • > looking at Adventure Creator for Unity3d also

    >

    Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp

    Ahh, how did you get on with it Bleenx ? I've been dying to give it a go, but Unity scares the hell out of me. Does it require any programming? Can playmaker be strapped to it to help with visual scripting?

    I wish Unity had HiDPI support for those of us running Windows at 1920x1080 :/

  • >

    > > looking at Adventure Creator for Unity3d also

    > >

    >

    > Just in case you haven't seen it yet, this playlist helped me big time when I was learning it. https://www.youtube.com/playlist?list=P ... bd7t3SgAZp

    >

    Ahh, how did you get on with it Bleenx ? I've been dying to give it a go, but Unity scares the hell out of me. Does it require any programming? Can playmaker be strapped to it to help with visual scripting?

    I wish Unity had HiDPI support for those of us running Windows at 1920x1080 :/

    Yep, the HiDPI support would be nice for me as well, but it's something they're working on. Apparently it's easier to implement on Mac than Windows.

    As for Adventure Creator, it's dead easy. Basically, if you follow those tutorials, you'll be able to do what you want. You can also use Playmaker with it, as well as any other Unity plugin. You don't NEED to program with it. Even for text-based things or dialogue, you can use the Adventure Creator UI to add that, but realistically and for ease of use, it does help if you bite the bullet and learn C#.

    You don't have to go balls to the wall and learn it all as if you're programming some applications for Windows PCs. Just C# for Unity is good enough. Follow a few tutorials online, get the gist of it, and then go from there. Truthfully, there's probably a free script already written for what you'd want anyway online. So it's not like you really have to learn C# as if your life depended on it, unless you're wanting to become a developer for a studio.

  • Yep, the HiDPI support would be nice for me as well, but it's something they're working on. Apparently it's easier to implement on Mac than Windows.

    As for Adventure Creator, it's dead easy. Basically, if you follow those tutorials, you'll be able to do what you want. You can also use Playmaker with it, as well as any other Unity plugin. You don't NEED to program with it. Even for text-based things or dialogue, you can use the Adventure Creator UI to add that, but realistically and for ease of use, it does help if you bite the bullet and learn C#.

    You don't have to go balls to the wall and learn it all as if you're programming some applications for Windows PCs. Just C# for Unity is good enough. Follow a few tutorials online, get the gist of it, and then go from there. Truthfully, there's probably a free script already written for what you'd want anyway online. So it's not like you really have to learn C# as if your life depended on it, unless you're wanting to become a developer for a studio.

    ood to know! Gmscript looks pretty easy to understand, it's shame anything higher than that gives me sweats! I didn't realise it came with a built-in dialog editor, I though you needed a separate asset for that?

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