C3 New Runtime and unnofficial addons

  • I also really need LiteTween to be converted, until it is i can't use the new c3 runtime.

  • I have already replaced the moveTo behaviour with plain old built-in bullet behaviour (using distance travelled conditions with "distance()" & "angle()").

    And as for Lite Tween, I have found a good replacement:

    https://www.construct.net/my/make-games/addons/163/tweeen

    The issue now is that I can't add it to my project to replace Lite Tween because it requires you to be in C3 runtime! So, the only solution I can think of is to pain ass my way by opening a second window of C3 of my project and remove all of Lite Tween's ACEs. Then use my first window of C3 as a reference to where I have to add it back in. In theory this could work. Wish me luck!

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  • ...So, the only solution I can think of is to pain ass my way by opening a second window of C3 of my project and remove all of Lite Tween's ACEs. Then use my first window of C3 as a reference to where I have to add it back in. In theory this could work. Wish me luck!

    Thats exactly what i spent the last 2 weeks doing. Removing the two 3rd party plugins Litetween (reproduced with events) and localisation 18N (making my own with dictionary json file).

    It was a real pain but on the upside i found a few annoying bugs i managed to fix along the way and my games cpu usage under the c3 runtime dropped from 30% to 19% with now solid 60fps.

    The next problem is that the c3 runtime has broken my game in places and i can't yet work out why because the new c3 runtime debugger causes extreme lag.

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