Questions about German translation consistency

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The I18N (Translation) is a Construct plugin created to translate text in game.
  • 1. Duzen oder siezen

    There is a mix of the informal "du" and formal "sie" in the translations.

    There should be a decision made for either or, possibly even by Scirra as this changes tone and perception of the software.

    (Windows and Google uses "sie" while Twitter uses "du" for example)

    "Du" allows a more direct translation and sounds more approachable. Even alot of the Professors at my Uni are using the "du" now and I think overall usage of "sie" is going down.

    But some, especially older people might find it disrespectful.

    2.Consistency in the translation of gravity

    Sometimes "Gravitation", "Gravitationskonstante" or "Schwerkraft" is used.

    I would advocate for "Gravitation".

    3. Consitency in the translation of rotation

    Sometimes "Drehung" or "Rotation" is used.

    I would advocate for "Rotation".

    4. Translation of Eases as "Lockerungen"

    I don't think this is a good translation and I would prefer to use the english terms: Eases, Ease-In and Ease-Out, as they are used by German animatiors as well afaik.

    5. Translation of Drag-and-Drop as "Ziehen und losslassen"

    I don't think this is a good translation and I would prefer to use the english terms: Drag-and-Drop, as they are commonly used in German as well.

    6.Translation of Next, particualrly in cases of a buttons.

    Sometimes "Nächste" or "Nächstes" is used, should be unified imo.

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  • 1. Duzen

    2. Schwerkraft

    3. Rotation

    4. english terms: Eases, Ease-In and Ease-Out

    5. english terms: Drag-and-Drop

    6. really love to stay international here, i hated both on german buttons.Nächste

    https://poeditor.com i have the construct3 UI german translation as a project here but have no time to do the editing at the moment.

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