Super Plumber Run (10k+ installs on Google Play already!)

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  • At a mercenary level I wonder how much you can juggle paying for installs/game rank vs in app purchase profits. If your pay per install is 5 cents and the rank increase gains you 10 cents in in app purchases relative to the number of installs, you'd be doing pretty good.

    If you choose pay per install route your game must contain

    1) In game shop with lots of upgrades to buy to retain players.

    2) A coin and other currencies that will keep the player playing to earn. Most games now have coin and diamond currency which they earn through playing.

    3) Upgrades must be 2 types the permanent and single use. That gives players more insentive to play longer thus earning you money.

  • It's a good game, and I would love to see more features or variations. And maybe all buyable power ups as in game objects. Maybe some level where you need to turn back with some turn back-blocks.

    I would also consider changing name, and some visuals that are obviously breach of Nintendo's trademarks as they might take legal actions.

  • It's a good game, and I would love to see more features or variations. And maybe all buyable power ups as in game objects. Maybe some level where you need to turn back with some turn back-blocks.

    I would also consider changing name, and some visuals that are obviously breach of Nintendo's trademarks as they might take legal actions.

    I pretend to add new in game power ups, new blocks and new enemies. Also will add missions system and a upgrade shop. Lots of work to do. Now im at home and finnaly I can dedicate myself on it.

    About changing name and some visuals i will consider, but for now I choose the risky path, because I need this obvious 'Mario theme' to gain visibility.

    Thanks for the feedback!

  • > It's a good game, and I would love to see more features or variations. And maybe all buyable power ups as in game objects. Maybe some level where you need to turn back with some turn back-blocks.

    >

    > I would also consider changing name, and some visuals that are obviously breach of Nintendo's trademarks as they might take legal actions.

    >

    I pretend to add new in game power ups, new blocks and new enemies. Also will add missions system and a upgrade shop. Lots of work to do. Now im at home and finnaly I can dedicate myself on it.

    About changing name and some visuals i will consider, but for now I choose the risky path, because I need this obvious 'Mario theme' to gain visibility.

    Thanks for the feedback!

    Yeah, I understand, but I think a more original name/concept would make the game last longer. I'm afraid the interest might decrease when Mario Run is released for Android.

    Anyways, I found a bug in your new version. If you select the cloud a start power up, the cloud level (when going up the pipe) won't work.

  • Yeah, I understand, but I think a more original name/concept would make the game last longer. I'm afraid the interest might decrease when Mario Run is released for Android.

    Anyways, I found a bug in your new version. If you select the cloud a start power up, the cloud level (when going up the pipe) won't work.

    I think when Mario Run for Android will be released, the majority of players will play until the end of the demo, then they will search for a free alternative. Maybe not, but i'm betting in it now.

    Even if the game doen't last longer, I can use this game as a basement for a new and original game in the future (I already have some in mind)

    Thank you very much for the bug report! Just fixed it and uploaded to Google Play. Also made a improvement on game UI for portrait mode. The update should go live in the next few hours.

  • Congratulations on the 10K+ downloads and good luck with your game.

  • > I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

    >

    I hope so! Thanks.

    Just updated the app. Now Google Play leaderboards and achievements are working

    Great game and I'm glad that you have so many downloads. How did you export your game? Using Intel XDK, Cocoon or what? I used Cocoon but my game simply doesn't work when I add plugins like Google Social API etc...

  • >

    > > I see you have 300+ reviews so you actually have more than 10k downloads its just google is slow the 1st week with calculations. I would say you have at least 50k install by now and your on pace to reach 500k by Christmas. Your doing an excellent job!!

    > >

    > I hope so! Thanks.

    >

    > Just updated the app. Now Google Play leaderboards and achievements are working

    >

    Great game and I'm glad that you have so many downloads. How did you export your game? Using Intel XDK, Cocoon or what? I used Cocoon but my game simply doesn't work when I add plugins like Google Social API etc...

    Thanks! Used Cocoon.io

    Congratulations on the 10K+ downloads and good luck with your game.

    Thanks!

  • Great game!

    I see that the appodeal has work (rewarded video)?

    Did you use appodeal plugins from official appodeal or cranberry plugins?

    Tried using appodeal on cocoon still not worked yet

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  • Great game!

    I see that the appodeal has work (rewarded video)?

    Did you use appodeal plugins from official appodeal or cranberry plugins?

    Tried using appodeal on cocoon still not worked yet <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    Thanks!

    I use the official appodeal plugin. To make it works on cocoon, you should add the following github url on plugins tab: https://github.com/Tamplier/cordova-plugin.git

  • > Great game!

    >

    > I see that the appodeal has work (rewarded video)?

    >

    > Did you use appodeal plugins from official appodeal or cranberry plugins?

    > Tried using appodeal on cocoon still not worked yet <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    >

    Thanks!

    I use the official appodeal plugin. To make it works on cocoon, you should add the following github url on plugins tab: https://github.com/Tamplier/cordova-plugin.git

    Thanks for the answer! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Tried it with Tamplier plugin but only works on test mode

    Chat with appodeal support and they said to use this:

    https://github.com/appodeal/appodeal-cordova-plugin

    and it worked!

  • Just updated the game.

    Added a Upgrades shop

  • Well congrats on the game!

    I am surprised they let that through as it sure looks like a Mario clone?

    Hope you don't run into legal issues.

  • Great job! I really like it!

  • lamar

    Thanks for the feedback guys.

    Just updated the game! Now the game has missions with rewards

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