Pepo�s Adventure, platform game

  • Yes, are part of the background. By the way you are the only one tell me that! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks for the comment! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi!

    A lot of people tell me in the last days the game is so hard and frustrating by forum and PM, so I�m thinking to implement a health system to make Pepo more resistant against the enemies or obstacles.

    I still thinking on the idea of difficulty levels. With a health counter and some things to make the game less harder I can balance the difficulty level to some type of players.

    If you agree with this, or you have any idea about it, I'm open to ideas and suggestions!

  • Kuso

    hi, well I think Pepo is cute, he has a simple charm about him..

    Your game in my opinion is developing really well, and one of the most enjoyable that I have played on the arcade..

    A health system may be a good idea..

    good luck with it Kuso.

  • Kuso Be careful with you difficulty settings...Classic games are usually not a walkover...but a bit of cushion for the softies is expected these days....

    And besides ,You don't want pepo to be too "Hard" He is after all a green ball with legs...And sure he would not need much of a pummeling before he was crying for Mummy... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • mineet Pepo thinks your are cute too <img src="smileys/smiley36.gif" border="0" align="middle" /> Thanks for the support!

    pixel perfick, yes, that is my big fear: make the game so easy. The old school games was very hard, and that is the spirit of the game, but I don?t want the people hates the game if is really frustrating.

    I think maybe could be a good idea the next things:

    • Implement a health system with 2 or 3 hit points before Pepo dies.
    • Implement a "easy" difficulty level with some changes to make the game more simple to the beguinners, but with less rewards and with the higher stages blocked. Only to take the control of the game to high challenges.
    • Keep the original game how the "hard" level.

    I?m planning with a lot of options, but I will try to not to make the game very easy but a little less difficult... at least to the begginers.

    What do you think?

  • Kuso The problem ,if I can call it that ,is that your game will attract the younger gameplayer ,with its colourful graphics and "Cute" character.

    Bit of a double edged sword but it never did sonic and mario any harm ,as to actually finish those games did require a fair amount of skill.

    with your game it would be difficult and development heavy to downgrade or upgrade the difficulty ,as you would have to redesign the entire level for each difficulty setting....what you need is upgrades..

    Looking at pepo...I see a ball with legs and no arms..so bit difficult to give him a AK47 ,to blast them bugs,and make the game easier...

    But maybe some boots!...with boot for upgrades he could have defence..jump higher..run faster..trample enemies...ect ect...all things that can be spawned to varying degrees dependant on difficulty setting...maybe something to think about..it would add a good few layers to the gameplay too...

    I can see it in lights "Pepo and the magic boots"... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • pixel perfick yes, I agree with that.

    The idea of make a boots to can kill enemies was in my mind on the moment of design the first stage of the game, but how my idea is can?t kill the enemies, I don?t make it. Maybe could make a invulnerable item like Mario Bros Star. Anyway, if I make power-ups like the boots or star, I will need redesign the levels to put them on the right places.

    My idea to adjust difficulty is based on quit some enemies and traps, the most "archly" placed, in the lower level. On some places, the snails are real nightmare if I think like someone who never played the game, and maybe could be good idea destroy them if the level is more easy. Maybe too reduce the speed of some ants to bring a little more time to calculate a jump to avoid them.

    Thanks for the ideas, are very useful to me! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Finally I implemented a health system. Now Pepo have 3 hit points (hearts), and some hearts in the maps fill 1 heart counter. If Pepo dies, spawn with the 3 hearts, but if you clear a stage, on the next stage the health will be the same you have. To balance the new feature, now the life number at start is 2 than 3 of the last version.

    I hope make the game more accesible for begginers and not so easy to advanced players. Is hard to test the difficulty of the game by myself, so I hope if you like the game, say me your impressions and suggestions.

    Enjoy! Thanks for playing! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I think your hearts have done the trick!...

    Even without boots ,plays very well... <img src="smileys/smiley20.gif" border="0" align="middle" />

  • pixel perfick, the boots in the next chapter: "Pepo?s Adventure 2: finding the magic boots" <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Kuso

    like the sound of the next chapter <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • mineet sorry, that was only a joke <img src="smileys/smiley36.gif" border="0" align="middle" />

    By the way don?t think make some games of Pepo. I have a lot of ideas about others characters and worlds to play, but...    neither do not say a definite no...   <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Kuso

    I was looking forward to it <img src="smileys/smiley9.gif" border="0" align="middle" /> being a boot lover and all

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