Last Update This Is Cute - Teasing This is Cute 2

  • GenkiGenga

    Thanks soooo much dude. Really thank you.<img src="smileys/smiley4.gif" border="0" align="middle" /> You know how it feels when you work hard and people tell you they enjoyed playing your game. I spent a lot of time for the script and I'm really happy you loved it.

    I also noticed the bug of movement when I was testing the game and I have no idea where this bug is coming from! <img src="smileys/smiley7.gif" border="0" align="middle" />. I will try to fix that if possible. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I'm already thinking of episode 2 and I have really crazy ideas in mind man. I just need time to put that on a paper and create a good story and riddles. I need to advertise more my game to get more opinions of people. Feel free to share it with people man. I will appreciate. <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thanks again man. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • No worries at all Anthony, :)

    You handle all of your feedback very well so its really a pleasure to give it.

    About the mouse issue - I believe its the chrome bug (not sure if there is anything you can do about it at this point). Im not 100 percent up to date on how it has been progressing though.

    I'll be sure to share it with anyone that would be interested!

  • I just don't have any idea where does the movement bug is coming from.

    I really hope it's a Google Chrome issue and not mine. I really don't see where I messed up things.

    If anyone has the same issue with his game, please let me know if you have fixed it. I might need your help.

    Thank you fox.

  • Wow, impressive.

    It's amazing what you can do with Construct 2. Keep up the good work! You have some nice features right there, might ask some help later on when I continue on my game. ^^

    I cant quite find anything to comment about. Well made game :)

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  • Wow, impressive.

    It's amazing what you can do with Construct 2. Keep up the good work! You have some nice features right there, might ask some help later on when I continue on my game. ^^

    I cant quite find anything to comment about. Well made game :)

    Thanks a lot dude ^^ and I will be happy to help you. I'm not a big professional with Construct but be sure I will be glad to help you as far as I can.

  • just some points you could improve.

    -Hitboxes, I think you should make it so the character overlaps with other objects.

    -It was quite hard to beat the monsterbugs with laptop touchpad, dunno if you can do anything about this...

    -The monsters spawned from the edges of the screen, and when you were close to the edge you had no time to avoid them.

    -When the monsters hit you once they push you into a corner and there you stay til you die.

  • Blue Hare

    Thanks for your feedback. I will try my best to add your suggestions in the game. The thing is, I had already started adding some of them but it's been a week I can't upload a newer version of the game on scirra Arcade. It just doesn't work. I will create a special topic for that. Hope scirra could help me.

    For the touchpad problem, as you said, I don't think I will be able to fix that. I developed and tested the game only with a mouse.

    Secondly, I really need to fix the monster spawning at the edge. that is true.

    Finally, as you recommended, definitely change the collision with some objects and also make the character overlaps with other objects. I haven't started yet but I figured out how to do that easily.

  • Last Release and last update of "This is Cute: Episode 1"

    Hi guys, this will be my last update and release for my game "This is Cute". Of course, if you find a critical bug in the game, I will fix it right away and make another release. <img src="smileys/smiley4.gif" border="0" align="middle" />

    After reading all your comments (thanks again for this guys), I was able to fix a couple of bugs and added some new features. Here is a list (this is the most important stuff I fixed).

    - Fixed: in the Boss level, if the character died, he was still able to use the slingshot. Therefore, you can win even if you died!

    - Fixed: Grammar and spelling mistakes Thanks a lot to NatashaMakanani ^ ^ for your help.

    - Fixed: small dialog/speech bubble bug with the rabbits girl, the gardener and GranPa.

    - Fixed: in the level with the ladybugs, sometimes, when you die, you can lose a heart during the spawning process. I couldn't figure that out so, I changed the way the player spawns. You shouldn't see that issue again.

    - Added: the slingshot will be automatically selected at the end of each level.

    - Added: The character will now be able to overlap some elements of the background.

    [NOTE] this feature is not available in the entire game. Nevertheless, it will be fully integrated in the next version of the game...so, be patient guys ^ ^. Here are some screenshots.

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-1.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-2.PNG" border="0" /></center>

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/OverlapingBackground-3.PNG" border="0" /></center>

    And to finish, TEASING GUYS. SO STAY TUNED.

    <center><img src="https://dl.dropbox.com/u/22785599/This%20is%20Cute%202/ThisIsCute2Logo.png" border="0" /></center>

  • If it's not a secret: how are you make dialog system? Thanks

  • Hi DeuxEx,

    Sorry for the delayed answer. I had a problem with the site. I was unable to write anything on the forum. I know that some users had the same problem. But now it's ok.

    So basically, for the dialog system, I used an array. First I filled the array at the beginning of the layout with all the dialogs of each character. I used a 2 dimensions array by the way. That way, I knew exactly where was the dialog of each character.

    I used the first index as an ID for the character and the second index as the value of the text. For example, the gardener's ID will be 0 and all these combination will be for the gardener [0,0], [0,1], [0,2], etc. Let's take an example. In the Array, the value of [0,0] will be: x=0 and y="Do you want to help me clean my garden?".

    Then, to rotate the dialog, you can use a simple loop and make sure that everytime you reach the end of the serie of dialog for a character, you put the iterator of the loop at the beginning. That's how you make the dialog loops endlessly.

    I hope this will help you. I will try to make a simple capx file for this for you to better understand. I don't have a lot free time because I'm working but let me know if you have other questions.

    Best Regards.

  • @anthonykojima, thank you soo much for your help and attention.

    I will be very appreciate if you with share capx example with me for my better understanding. Of course I will be wait as long as it will be needed. Thanks you one more time!

    p.s. One more thiung: how are you place text from array on dialog sprite? (I mean how you organise events to thow dialog box/bubble with needed coordinates and etc)

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