Kind of like Flappy Bird but with rockets

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  • 15 posts
From the Asset Store
Game with complete Source-Code (Construct 3 / .c3p) + HTML5 Exported.
  • Click/release on mouse or touch screen to keep rocket in the air. Avoid hitting the block chain while collecting coins along the way. Good way to waste a few minutes of your day. Moon Doge

  • <font size="2">Take the following with a grain of salt, we've all seen plenty (*10(*10)) clones of that game already, this is just me being grumpy me.</font>

    1.) game is flawed - collisions with the walls don't work, the text for the amount of coins is singular, there is a white border around the player sprite, there is no real difficulty to be found in this game [-5]

    2.) name contains "doge", yet no actual doges were had, except for the cryptocurrency, but you know what we expected [-10]

    3.) the redeeming factor is that there was a nice score popup, however [+1]

    4.) the description you gave seems to claim that this game is a "Good way to waste a few minutes of your day". not true, this is lying [-5]

    5.) the game is embedded improperly - it is anchored at the right side of the page [-5]

    6.) ad popups [-10]

    7.) comic sans (outside of doge context) [-20]

    <font size="4">Total score: -54/10

         Would not play again.</font>

  • What the heck are you running the game on? It works perfectly in Chrome and IE

  • Aside of the flawed graphics and audio, I don't see what's the challenge here. I also don't understand the concept of making a game harder to play by introducing significant amounts of artificial latency.

    Could be a great game though, provided you polish the graphics, audio, performance and game-play. I'm sure you can come up with something a tad more original than "Let's make a Flappy Bird clone in outer-space".

    Heck. Why not goof around a bit, try a few physics effects, add bullets and/or enemies?

  • Well, I don't get it. It plays fine on my laptop, PC, iPad and friends computer. No latency, no distorted audio or graphics.<img src="http://www.dinofun.com/moondoge/moondoge.png" border="0" />

  • It's playing perfectly fine here, using chrome. I think its a bit too easy though, after a few mins I just exited because I could easily collect the coins without issue.

  • Thanks mapmerry

    It was totally meant to be easy. I try to create games that are for the very young crowd. My nephew tried Flappy Bird and could never make it past 2, this one he plays for quite awhile.

  • cute, i like it.

  • Thanks lwgames

    still...would like to know why others had such a horrible experience. btw, you must be the same lonewolf from reddit.com/r/dogecoingames, yes? You're a busy guy!

  • me to critique the game called "unbeatable pong" you put in the arcade :-)

  • Audio is definitely screwed up on Firefox.

    Graphics are flawed by the very nature of your graphics. The player looks like a cutout, whereas the coins are way too pixelated (which just doesn't go well with the ways you depicted the meteors).

    The artificial input lag largely stems from the way you implemented physics. It's not as if the ship wouldn't react to my input right away (as can be seen from the ship's active back-burner), but it just takes a great amount of time to finally move upwards.

    It might be just me, but I prefer slightly arcadier controls. Realism is way less fun.

    As for Stiivais main criticism: Get yourself a pair of glasses, dude! The doge is right there, inside the player ship.

  • There is a Flappy Jam going on right now for those that are not aware, did you make this for that Jam? If not you should add it to the more than 300 submissions.

    It is a nice way to show support for fellow game developers regardless of your stance on the "original" game.

    itch.io/jam/flappyjam

  • stiivas

    1.) although the collisions do work, there is no clear indication when you hit something, perhaps you should have a crash/damage sprite of some sorts ( in the original Flappy Bird, when you hit a wall, you die. In Moon Doge, when you hit a wall, you lose points and the feedback is a buzzing sound, not trying to make it exactly like Flappy Bird)

    2.) it appears that the change in vertical velocity is too gradual, which creates the illusion of high latency (a small change there shouldn't hurt the difficulty), but perhaps this is just Firefox acting up ( we all know how difficult it is to program for all browsers)

    3.) sound skips, is distorted - most likely Firefox again (this game is supposed to have sound, right? - should have stayed with chrome :/) Yes, there is a buzzing sound if you hit the blockchain (walls), an explosion when you hit an asteroid, a Mario Bros coin sound when you collect a coin, a thruster noise when you tap the screen or click the mouse and when you get a 100 coins, a Hawaiain luau song)

    4.) there is some time between clicking the link at the bottom of the screen and the link actually opening (you might want to create a pressed state or whatever)Point taken

    5.) no doges (he's the pilot)

    Blinx123

    Audio is definitely screwed up on Firefox.

    Graphics are flawed by the very nature of your graphics. The player looks like a cutout, whereas the coins are way too pixelated (which just doesn't go well with the ways you depicted the meteors). ( I have a tendency to put put white borders around some of the stuff I draw, reminds me of the '80s arcade games)

    The artificial input lag largely stems from the way you implemented physics. It's not as if the ship wouldn't react to my input right away (as can be seen from the ship's active back-burner), but it just takes a great amount of time to finally move upwards. (remember lunar lander?, I tried to mimic those physics here. It works great on Chrome/IE but I've not tested on Firefox)

    It might be just me, but I prefer slightly arcadier controls. Realism is way less fun. (hmmm....not sure what arcadier means, but I think I would like it too :-)

    Asterisix

    Cool site! I've registered and will upload soon. And I like the mantra on that page

    have fun, be supportive. hate must not win

    Thanks for all the tips guys, I'll definately look at Firefox in the future

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  • dinofun

    Arcadier = More like the fast paced shooters I used to play in arcades. Personally, I'd prefer a game that offered faster pacing and instant

    As for Firefox: Aside of the audio (which suffers from a horrible latency), it looks and plays exactly the same as in Google Chrome, albeit a tad slower (Firefox is almost notorious for being incapable of handling physics).

    I also ran it inside my own browser (which is based on Mozilla's codebase, but features a simplified layout and a faster rendering engine). Runs almost the same as in Google Chrome (Linux), speedwise. Even a tad faster than Chrome (Windows). The audio issues still subsist though.

  • Firefox was very jerky and hesitant. The sound played OK for me though. Another game I made, dinofun.com/rocketdoge was almost unplayable under Firefox. Very very jerky. Not sure why I quit using Firefox long ago but maybe this was why. Thanks much for your comments.

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