Lol, thanks man. It wasn't an uber-serious project, more an experiment that I ended up finishing, just because I hate leaving games unfinished. I was initially just playing around with the smoke from Korelos and thinking of ways I could reinvent that game, or my first game, Outworld (the first version of which was written in Blitz Monkey here - Outworld
Another game which I quite liked, but was much too complicated and the arcade section was poor - so very similar to Korelos. If I mix the arcade section from this game with the management section of Outworld, maybe I'd be onto something, but I still think you lose too many ratings for a complicated game.
One thing I was interested to see is whether this gets as high a rating as Korelos, which it doesn't deserve, but it's about to get the same (just below 3 out of 5). My theory here being, you're as wise to write a simple game in 1 month than a complicated game in 6 months, since the complicated game will receive far too many hate votes... unless it's spot on I guess.
Still, I can't help myself, I prefer complicated games so I'll probably end up doing another mad project next <img src="smileys/smiley36.gif" border="0" align="middle">