Headless [iOS, Android, Windows8]

  • thank you very much for your feedback !

    we are close to launch a big update of the game and release it on other platforms!

    Cherico : Thank you very much for that information. It would be great if you could help us to track down this problem? Can I pm you a debug version of the game ?

    Guif0DA : Yes, its made with C2

  • Sure!

  • Hi !

    We created a little gameplay video where you can see some of the new features and obstacles.

    [TUBE]h-TScTNttDU[/TUBE]

    We are currently in the final testing phase for the iPhone, iPad and Android builds.

    We hope to release the game soon!

  • Congratulations to Doble Smith, Headless is now in the top 25 in Google Play New Games. Yet another Construct 2 game to go up.

  • Good work keep it up!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi, thank you very much!!

    I am glad you already discovered that Headless is now also available for iOS and Android.

    I was planning to update the main post in this thread a few days ago (will do now), but the last few days since the release have been crazy!

    You can find the game on iOS and Android by following this link with your device:

    http://app.lk/headless

    "Headless HD" is for iPad only and "Headless" is for iPhone only !!

    This version has much more features than the current Windows8 version which we will update soon and I will update the main post in a minute with more information about the game.

    We are very happy of what we have achieved using Construct2! Thanks Scirra!

    Also, we got some great press coverage at release:

    Pocketgamer

    Androidpolice

    148 Apps

    Droid Gamers

    ...

    Sadly, we could not release the game on Windows Phone as Microsoft did not send us the price (a win phone for testing) we won in the Windows 8 Summer Competition, and did not answer any of my (friendly and polite) emails :(

    I may also have some iTunes Promo Codes left, if somebody should not be able to buy the game:)

  • Just picked up the game. Its a lot of fun and has a great visual style. Congratulations.

  • Congratulations! Looks awesome. Seems you are doing pretty well on google play.

  • Really love the graphics on this.

  • Congratulations! I actually read about this in PocketGamer before seeing this thread, so you've got great exposure.

    I've also sent an email to my contacts at Microsoft to try and sort out the Windows Phone.

  • I've also sent an email to my contacts at Microsoft to try and sort out the Windows Phone.

    Thank you very much! They already got in touch, telling me that the device will be shipped asap.

    Thanks for that!

  • reinhardius :)

  • Haha, very cool idea and I love the graphics and animation! Btw, I am a vegan , but I don't offend easily <img src="smileys/smiley2.gif" border="0" align="middle" />

    Just played the Win8 version and it is running very smoothly. Did have the occasional hiccup, but it mostly felt 60fps.

    Since you have successfully published to IOS/Android and Win8, I was interested to know what you base game resolution was? Were you still getting a good fps on lower end Android devices or having any dramas with CocoonJS?

    cheers...

  • Haha, very cool idea and I love the graphics and animation! Btw, I am a vegan , but I don't offend easily <img src="smileys/smiley2.gif" border="0" align="middle" />

    Just played the Win8 version and it is running very smoothly. Did have the occasional hiccup, but it mostly felt 60fps.

    Since you have successfully published to IOS/Android and Win8, I was interested to know what you base game resolution was? Were you still getting a good fps on lower end Android devices or having any dramas with CocoonJS?

    cheers...

    That information will be pretty usefull indeed

  • Hi,

    I did quite a few tests with different screen resolutions, as a super crisp look on all mobile devices was very important to us, we decided to go to the limit (especially on the iPhone4) and run the same resolution as the desktop version.

    CocoonJS did pretty well! We have 7 parallax layers,particle fx, animations... and get 60Fps on most modern devices.

    Here are the different game versions with their respective resolutions

    Windows8:1280x720

    Android:supports 1280x720 to 1280x800

    iPhone:supports resolutions form 1280x720(iPhone5) to 1280x853(iphone4 &4s)

    iPad:1280x960

    Web:1280x720

    WebMobile:640x360

    Tizen:1280x720

    Facebook: same as Web and Web/Mobile

    I hope that helps.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)