2 Of My Games @itunes with Ads

  • So I had another go at doing my iOS app. Now it won't even build in the XDK. Instead of using a separate XDK project for iOS I'm now using the same one as I use for Android and of course setting the iOS properties including splash screens (plus the 'additional' splash screen stuff). That should be ok, right? Then I revoked my certificates and re-did them, and the provisioning files. I'm not sure what I'm doing wrong. Maybe I will submit my build log to Intel to have a look.

  • codah You say additional splash screen stuff for ios. ok now with the new version of Intel XDK you don't need to deal with extra Splash Screen stuff (like adding it inside the configuration code) now all the splash screen uploads are available for ios to upload. Probably you are using an older version of Intel XDK. That might be the problem.

    Check the image:

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yeah I have the same version, but some splash screen sizes are not listed. Anyway I have no errors from splash screens. I'll try again tomorrow

  • codah ok Good Luck!! )

  • Ok so.. I got back to this again. I deleted my Apple certificate, app ID and provisioning profiles. I re-created these and got a test app working. Then I got my real app working and installed on an iPad, so that's great

    If you have a moment, do you know about these questions? (also anyone else who's reading )

    1. My app is portrait-only but it doesn't lock to potrait on the iPad. I've seen people with similar issues. Any ideas?

    2. When installed on the iPad, I get my app icon fine. But in iTunes I get the iTunes icon. Is that normal during development?

    3. My app is full-screen, which is fine, but I get the 'status' at the top (time, battery, wifi etc). Does that have to remain?

    4. I don't want any splash screens, so if I provide just 'black' images, will Apple reject my app (I don't want the defaults)?

    Meanwhile I'll look for answers.

  • codah Ahh great news!!! I am so glad that your app is working!! When it is online and if you like you can send me the link of your app and we can do app review exchange. I review yours and you review back mine <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    ok answers to your questions.

    1-I see I use Cranberrygame's Cordova Screen Orientation plugin which locks the screen to your choice either portrait or landscape. But I didn't test the final version yet but as far as I remember it was working fine.

    2-Hmm yes it happens to me time to time when you build your game for production that should be ok. also make sure you also replace the loading icons that comes when you export from Construct2 I change them too.

    3-I guess I have that too but I didn'T make it a problem until now. check out my vungle test with my game all the status is there

    4-I didn't provide black images yet but as far as you supply something that should be ok. It is a concept and if it is a horror game you might want a black screen to raise the tension and expectation for not showing (Hitchcockian I mean) but still to make sure maybe do a quick R&D or email apple maybe.

    Hopefully I could be helpful. And don'T forget to select 5.1.1. when doing the production built or apploader won't accept.

  • codah Ahh great news!!! I am so glad that your app is working!! When it is online and if you like you can send me the link of your app and we can do app review exchange. I review yours and you review back mine <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    ok answers to your questions.

    1-I see I use Cranberrygame's Cordova Screen Orientation plugin which locks the screen to your choice either portrait or landscape. But I didn't test the final version yet but as far as I remember it was working fine.

    2-Hmm yes it happens to me time to time when you build your game for production that should be ok. also make sure you also replace the loading icons that comes when you export from Construct2 I change them too.

    3-I guess I have that too but I didn'T make it a problem until now. check out my vungle test with my game all the status is there

    4-I didn't provide black images yet but as far as you supply something that should be ok. It is a concept and if it is a horror game you might want a black screen to raise the tension and expectation for not showing (Hitchcockian I mean) but still to make sure maybe do a quick R&D or email apple maybe.

    Hopefully I could be helpful. And don'T forget to select 5.1.1. when doing the production built or apploader won't accept.

    Thanks once again. Yes I used the screen orientation plugin now but then it stops all touch working in my app... I posted that on Cranberrygames G+. Of course my app is useless without touch .

    Also I'm not getting test ads with Admob (I'm not using Vungle in this app)..

    But at least I'm getting closer!

  • codah No problem. Good luck with everything!!!

  • t33hp Hi can you write down your email I will send you a quick tutorial

    Hi Volcank,

    my email

    thanks for sharing, it will be very helpfull

  • t33hp Hi can you write down your email I will send you a quick tutorial

    sorry

    i cant write my email... i dont know way

    i try like so

    gruppoeya

    homtail.

    com

  • sandronize

    Hi you can check out the tutorial from here <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://www.scirra.com/tutorials/1353/h ... lkphonegap

  • sandronize

    Hi you can check out the tutorial from here

    Thanks Volcank this is very helpfull!

  • sandronize you are welcome. Glad I am helpful!!

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)