Ah yes, it's nice to take a break from this game designing malarkey isn't it? I'm pretty much done with Board Horde for the time being (got a lot of other projects to be getting on with, including endless comic lettering and a few novels). I uploaded it to Marketjs today, and am getting closer to hitting the 'publish' button on Kongregate. Currently the main problem I'm facing is getting the scoreboard to integrate properly; I've had one score show up so far, and nothing since.
I just gave Korelos a 5 star rating, as I enjoy it and it got a lot of low reviews due to circumstances beyond your control Are you hosting on dropbox, or with a direct clay.io link? One thing I noticed is you seem to have clay.io achievements and external ads on the Kongregate version, which I removed from my Kongregate version of Board Horde as I'm sure it states its against their rules (just thought I'd mention it).
I think the best way to approach game development is to balance the quick and easy games with the lengthy but less popular games which mean more to you. Even if you don't find the right market yet, new markets are opening up all the time (take King Of Dragon Pass for example. That was released ten years ago on PC, cost millions to make and only sold 3,000 copies. Then when it was converted to ipad many years later it sold over 30,000 copies).
Keep at it, and I'll be watching everything you create with interest.