Follow the Leader

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  • Okay, made some updates.

    Red avoids spikes.

    More gore.

    Slightly improved jumping behaviour for Red.

    More lives

    level reset on lives reaching 0

    WAYPOINTS - if you die, you return to a midpoint if you've passed it.

    Third level

  • Very nice!it could be a great game if you stay focus in the level design.I see a lot of games here with great graphics but lacking in the level design department and mechanics concepts.Until now i liked what i saw, congrats.

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  • Fantastic game! Graphics direction is superb.

  • What sqiddster said. It's awesome. Can't wait to see moar!

  • Thanks guys! :)

    cesisco Will work on some more puzzly things, the colour coded button thing seems to work okay now, though the conveyors tend to be a little glitchy. Hopefully that'll be fixed soon - am trying to make it as robust as possible, so only the player can kill the characters, not a bug. :D

    BTW - while it's still in dev, for those that didn't notice, there is mouse move - right click the blobs to move them around. Left click measures stuff. :D

    For those that haven't tried yet - here are some shots of the most recent additions :

    <img src="" border="0" />

  • JohnnySix Great!i think you are in the right direction!

  • Okay, updated again, changed some layout stuff and I think I have managed to make the red player a little smarter, both with some level design changes and event tweaks.

    test it here:

  • Here's a demo of the latest gameplay from the version linked in the previous post.


  • How can I mute the music?

  • How can I mute the music?

    I'm running out of letters.

    Press "ESC" to toggle music.


    New level, tougher challenge. OMG.

    If it's too tough, press backspace/delete keys to respawn. <img src="smileys/smiley36.gif" border="0" align="middle">

    <img src="" border="0">

    <img src="" border="0">

  • Nooooooooooo!

    <img src="" border="0" />

    Point size range: 1 to 64 preview_prelude.js:36

    Uncaught TypeError: Cannot read property 'behavior_insts' of undefined preview.js:1344

    Runtime.logic preview.js:1344

    Runtime.tick preview.js:1181

    (anonymous function)

    From this :

              // Tick behaviors

              // For each type

              for (i = 0, leni = this.types_by_index.length; i < leni; i++)


                   type = this.types_by_index;


                   if (!type.behaviors.length)

                        continue;     // type doesn't have any behaviors

                   // For each instance in type

                   for (j = 0, lenj = type.instances.length; j < lenj; j++)


                        var inst = type.instances[j];

                        // For each behavior-instance in instance

                        for (k = 0, lenk = inst.behavior_insts.length; k < lenk; k++)

    Uncaught TypeError: Cannot read property 'behavior_insts' of undefined






  • Love it. I'm into the old skool pixel art stylee games. This has orignal gameplay but it's complicated for my slow brain, getting used to it the more I play which is what it's all about. Keep it up, you could make some 'dollar dollar bill y'all' from this.

  • Thanks for playing! Ashley got a handle on the bug so the error won't appear next beta.

    Working on some more gameplay elements, stuff like lazers, water and other things to keep it interesting.

  • Updated :

    Added Lazers, though they're a bit buggy at the moment, they mostly work, I'm just having trouble controlling the timing/animations so it's easy to read when they're going to fire. :D

    There's a charging, loaded and firing animation for each, with a warm-up and wait time that can be tweaked, but I need to tweak them a lot.

    Pic :

    <img src="" border="0">

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