Flamescape

  • Try animating the fire things, put some more detail into the player. Give some life to it by adding stuff to the background. Here's a video I often reference that gives some AMAZING tips to make your game "juicier" without a whoel lot of effort.

    Subscribe to Construct videos now

    I had a background at first but I couldn't make it look like a cave, so I scrapped it. Don't know how to animate the fire. Player is suppose to be simple, so what details should be added?

  • You are right, graphics are not everything... but they do enhance the game greatly.

    I am not an good artist by any stretch of the imagination. I compensate by sticking to very simple but clean art.

    I would not focus on making money at all. It is pointless. Don't get me wrong, I do make money... but if you were to calculate it out into an hourly wage, I am pretty sure I would be making $3/hour.

    I know graphics do enhance games, but I'm not an artist and can't find anyone to make me art.

    Money isn't my point. I've made free games, but I want to start publishing games now. That's why I've choose $4 for the game: it's cheaper than the average indie game, which is usually $7-10.

  • As I stated in my other post you should look at what other games in that price range on android you can get full rpg's for that price. now we all also might be misunderstanding your game because how it was presented on Google play. What you had made it seem like a simple one world game where fireballs fall at you. That sort of game is not one that people would pay for normally on Google Play as there are alot like it. That is the reason people recommended maybe making in 0.99 or free because they just want to help you out based on their knowledge of the mobile markets. So don't leave thinking people are trashing your game we are just trying to help you out. So Good luck

  • As I stated in my other post you should look at what other games in that price range on android you can get full rpg's for that price. now we all also might be misunderstanding your game because how it was presented on Google play. What you had made it seem like a simple one world game where fireballs fall at you. That sort of game is not one that people would pay for normally on Google Play as there are alot like it. That is the reason people recommended maybe making in 0.99 or free because they just want to help you out based on their knowledge of the mobile markets. So don't leave thinking people are trashing your game we are just trying to help you out. So Good luck

    It's a vertical platformer, one-level kind of game. I was planning on making more levels, but I don't know how difficult the game is since I'm the only one who's played it. If you care to play it, here it is: https://www.dropbox.com/s/a07r4gdhlvpqg ... .capx?dl=0

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  • nickkname

    Played it and I think it's pretty hard, but the game concept is nice just needs improvement. BTW that capx included 2 games. I recommend you to read the manual as there are a lot of tutorials that I think would help you get better with using Construct 2 as you have a lot of redundant Events and some that just don't need to be there or you made things more complex then they should be. like you have a different Layout for each Manual page . And it's a good think you took this off Google play as your game does not support touch and Google play is for Phones and Tablets. So your app would of been removed by google

    Link to a beginner tutorial, but you should look up more

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

    Also I recommend looking at how the templates included in C2 are done they are good at teaching how events and should be done.

    File/New> then select a template

  • nickkname

    Played it and I think it's pretty hard, but the game concept is nice just needs improvement. BTW that capx included 2 games. I recommend you to read the manual as there are a lot of tutorials that I think would help you get better with using Construct 2 as you have a lot of redundant Events and some that just don't need to be there or you made things more complex then they should be. like you have a different Layout for each Manual page . And it's a good think you took this off Google play as your game does not support touch and Google play is for Phones and Tablets. So your app would of been removed by google

    Link to a beginner tutorial, but you should look up more

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

    Also I recommend looking at how the templates included in C2 are done they are good at teaching how events and should be done.

    File/New> then select a template

    Thank you for playing my game. The second game is part of the main game.

    Is it too hard? How can the game concept be improved?

    Which events are redundant and don't need to be there?

    I did the different layout for each manual page because that was easiest, but I'll change it to one layout.

  • ok

    1) maybe slow the players speed and make those blocks last longer as of now if pretty hard just to get to the first flames. the Flames could be improved by having more then one frame. So just make one or two similar frames. Add sounds. Google Royalty free Graphics and sound there are alot of free stuff you can use if you like.

    2) honestly i'm not going to go back and look but you just had so many layout and event sheets. you can simplify almost all your event with by using OR on conditions also by making use of sub-events more

    also here are some good tutorials to help you optimize your images and events. They should help you. if you have an android device check out any of my games in my signature both take up less then half the memory of your game and have way more images so it is something that you could really work on.

    https://www.scirra.com/manual/134/performance-tips

    https://www.scirra.com/blog/141/common- ... nd-gotchas

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

    Really just review to beginner tutorials

  • ok

    1) maybe slow the players speed and make those blocks last longer as of now if pretty hard just to get to the first flames. the Flames could be improved by having more then one frame. So just make one or two similar frames. Add sounds. Google Royalty free Graphics and sound there are alot of free stuff you can use if you like.

    2) honestly i'm not going to go back and look but you just had so many layout and event sheets. you can simplify almost all your event with by using OR on conditions also by making use of sub-events more

    also here are some good tutorials to help you optimize your images and events. They should help you. if you have an android device check out any of my games in my signature both take up less then half the memory of your game and have way more images so it is something that you could really work on.

    https://www.scirra.com/manual/134/performance-tips

    https://www.scirra.com/blog/141/common- ... nd-gotchas

    https://www.scirra.com/tutorials/37/beg ... onstruct-2

    Really just review to beginner tutorials

    Thank you for the advice and links!

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