Doomdire Depths..Dungeon Crawler...W.I.P

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  • My first game using Construct 2....Still heavily in development...will be hoping to get a demo up soon...I will keep this thread updated with any new additions or ideas

    Any ideas or comments are welcome...

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  • Looks cool. What are the controls like? Mouse or keys?

  • pixel perfick

    I like the Ghosts and Goblins style look to the main hero. The portcullis and stairs going down are nicely designed too (its a right sod trying to get the perspective right on stairs going down...I tried for ages on my own game, then instead gave up and settled for a sign that said 'exit'.)

    The lighting effect is working nicely too, and the creepy crawlies certainly gives the Crawler aspect a whole new meaning. I will watch the games development with interest, and will be happy to give it a test when you have a demo.

    Keep up the jolly nice work!

  • kingpenguin I'm working on supporting keyboard ,joystick ,touch and now you mention it ,mouse too I think control options for the player are a very important feature ,thanks for interest.

    Dave hailwood Ah Ghost and goblins...what a classic game!

    But any similarities to Arthur from G'n'G is purely coincidental...promise

    Yes the perspective can be a pain in the arts department!...

    It never 100% looks right....but as long as it doesn't look wrong...I'm happy

    Thanks for your detailed comments ,and I look forward to hearing more as I add more features.

  • The game looks nice and by te style, I?m sure will be fun. Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Kuso thank you...I'm hoping it will be the Arrrgh...just one more go ,kinda way... <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Update 1

    Joypad now supported

    locked rooms ,requiring key are working (most of the time)...

    Adjusted loot spawn rates

    some level music added

    Something I would like some feedback on is the title of the game....

    Somehow seems a bit of a mouthfull ,all of a sudden like...

  • You could just shorten it to Doomdire Depths, as that's an intriguing enough title in itself.

  • pixel perfick

    hi there, like the look of your game, cute little knight..

    seems like there is a lot to explore..

    Doomdire Depths sounds good

    look forward to your updates.. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dave hailwood I think your right ,that's what was in my head,just to remove the demise...Great word though "demise"...sure I can squeeze it in elsewhere! lol

    mineet ..Cute Knight?...Mmm ,he will have to go!

    Updates soon,Thanks for comments

  • Perhaps you could have a terribly English game over message that, instead of stating Game Over whenever you die states: YOU HAVE MET YOUR DEMISE!

    I look forward to the updates.

  • Update 2

    After a little more thought ,I have decided to officially change the games title to "Doomdire depths"

    At the moment working on a teleport system ,I currently have one ,semi working ,but it needs to be more reliable

    also working on some enemy graphics ,namely ,rat (every dungeon needs some!) and centipede

    Thanks for all the comments so far...

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  • A game like yours is very hard to make, and have a lot of work with graphics. Really looks very well, I wait patiently can play some of it. I�m sure will be great!

  • Kuso thank you <img src="smileys/smiley2.gif" border="0" align="middle" />

    Update 3

    Mostly working on loose ends,over the last few days...those irksome little bugs, that you just think, "easy fix" and gets sidelined for ages.

    Cobbling the demo into a presentable state, is proving to be a bit of a quest in itself....

    I have added a few features, be it in a basic form.

    Player levelling system now in place, needs more work,but will do for demo purposes.

    few demo exclusive features added!...more on that when I actually upload it.

    Thanks for feedback, more is good.

  • pixel perfick

    look forward to your demo

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