Not much progress as of late. The culprits are technical difficulties mainly, so I have to change my approach.
It's a cool idea, but I don't have enough time for such a project. Python would be a cool language for the editor, but no so much for speed in the game itself. I'm using it here because it has allowed be to make the wrapper fairly quickly, but the side effect is it runs slower.
How slow would we be talking; noticeably slower or slower in the sense that you'd need to benchmark it to see the difference?