Not much progress as of late. The culprits are technical difficulties mainly, so I have to change my approach.
Nesteris
It's a cool idea, but I don't have enough time for such a project. Python would be a cool language for the editor, but no so much for speed in the game itself. I'm using it here because it has allowed be to make the wrapper fairly quickly, but the side effect is it runs slower.
How slow would we be talking; noticeably slower or slower in the sense that you'd need to benchmark it to see the difference?
I was thinking Python since it's perfect for something like an editor in the way Construct 2 has one, and it doesn't "collect garbage" like JavaScript if I'm not wrong. It could be great for 2D games since they probably won't need max specs, but I doubt it could be used for 3D games (Imagine what the specs would be if Crysis was done in Python ).