Wow, that was fast! Pretty much like how I imagined it Maybe like targets in practice shooting or turrets or something that don't need complex AI?
Tbh, I usually don't focus that much on the story when I play games, but sounds pretty cool, a little like metal gear? What I was thinking when I wrote gameplay loop was more like how combat would work, like in frozen synapse or XCom, or more rts like, like in starcraft 2s hero missions?
Hehe well it currently a big focus point for me to make the WHOLE mechanic and visual looks of the [waypoint] system more complete and give the players a intuative feeling right from the start. So that are being worked on the entire week
I never really played much metal gear tbh. But here is the current draft for gameplay:
3 game modes :
Free movement of your units - move + look
Set up tactical waypoints before breaching a room
See the tactical combat get played out on screen.
The entire facility (where the game take place) are divided into several zones, which are guarded by a commander and taking him out will weaken the will of the remainder of his troops, that could cause the to flee to another zone and make it stronger.
You can find schematics for weapons in the facility and maybe build them? who knows.
Each unit will have a special command - the units are : Commander/heavy/engineer/soldier/medic
Maybe there will even be robots you can get into and walk around? who knows.
But yeah there are still alot more for me to figure out etc. I like it !