> I have done one walk through tutorial already, and might do more, depending on interest:
> Is there anything in particular you would like to see?
Sure. My idea is a tutorial teaching how to create borders in 3D models like seen in Ultimate Spider-Man and Pokémon Sun & Moon, bringing a cartoon look-like to 3D games.
I'm playing around with the approach I described with the "shell" and flipped borders. It works, but it will take an artist to make it look good. I have it working with the Q3D "basic" shader which doesn't use any lighting information. This means only the diffuse color channel is used. It should render really quickly, but someone has to hand-paint all of the color detail in Blender. The black border just happens automatically this way.
I suppose you could do it with a Phong or Lambert shader instead of a Basic shader, but these might look a little weird because of the extra lighting/shadows. Q3D doesn't have a "toon" shader built-in.