Been working on top down procedurally generated destructible terrain. The terrain will re-tile itself correctly every time there is an explosion.
You can try the HTML5 Demo
Press â€œRâ€ to generate a new level
Hold â€œZâ€ to zoom
Arrow Keys scroll level while zoomed
Right Click to place an explosion and blow stuff up
First draft so I can make some improvements. Badly pixelled tiles are inspired by a tileset from "Nuclear Throne"