here is the angel guardian animation time lapse second part, that I have worked in spriter.
Drop zone II Dark Shadow
Spriter enables the “modular” method of animating. Each frame is constructed from many small, re-useable images (such as body parts). Each of these images can be stretched, scaled rotated, swapped out and changed in opacity to drastically increase the “mileage” an artist can get from each piece of art
in game engines like construct 2, you can get a great optimization by using spriter format for the animations, because it use only the bones data of the animations and the sprites of the differents parts of the character.
in this case for example the spriter file size is 407kb and all images size are 21kb total of 428kb compare this with a sprite sheet image of 30 frames for only 2 o 3 animationes with a size of 815kb.
other think that help the optimization with spriter is that you need only need load 1 time all the image, in game, because that animations isnt in frames, the animation is in bones data, this help to the cache data of the game.
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Spear guardian fase 2
which of the two versions do you like more ?
Version 2 for sure, this looks like a solid fun game.
now we working in the second phase of the spear guardian, with the big archangel wings.
in this case we are working in the different pose of the wings, for the attacks, the idle position,
and the specials moves of the boss.
imperius concept art for diablo 3
Archangel by Sidxartxa
here the side version:
here the three quarters version:
here is the second phase of the first boss spear guardian idle fly animation, create in spriter.
work in progress
here a little work in progress of the weapons.
1. first 2H sword holy version.
2. first 2H sword shadow version.
3. first 1H sword holy version.
here a second work in progress update of the weapons.
4. first 1H sword shadow version.
5. first daggers holy version
6. first daggers shadow version
here a 3rth work in progress update of the weapons.
the holy verision weapons with more detail.
this is the first concept of the sword demon the first mini boss for the demo of the judgement project
check more in:
this is the first concept of the sword demon the first mini boss, with some updates and ready to animate in spriter for the demo of the judgement project
first mini boss sword demon, animation progress time lapse in spriter for the game judgement project before called dragon curse project:
more info of the project:
oficial forums topics:
Hell in heavens
#pixelart #indiedev #indie #metroidvania
Wow looking brilliant been following this for a while!
A dark flame spirit with heavy armor who has a big lance and heavy shield
this mob is for the game and the tech demo.
he is heavy with powerfulls attacks, but he lost his defense when he attack.
you will need be patient to attack him in the right moment.
more info about the tech demo coming soon.
Here is a little test of the flame lancer counter attack in the engine Construct 2.
remember you will need be patient to attack him in the right moment.