Here's a 3D (right 3D my ass) pacmanoid I'm planning to upload to the arcade one of these days. Still needs a bit of work tho. Begun as a simple experiment with the shadow behaviour , then based on stemkoski 's legendary although incomplete pacman tutorial. I don't really feel like making one hundred levels, so I'll rather expand the one I have, maybe add some more enemies or traps or something, and make it a survival.
rrrright this is probing to be harder than expected. I'm having a lot of odd performance issues. i made the level bigger but as soon as i filled it up with pellet fps dropped dramatically... probably should restart again with lower def graphics. oh well.
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hey there, i finally managed something with those performance issues! used a tilemap instead of many instances of them pills Feedback appreciated, specially about how it behaves on mobile devices.