Forgotten Legendz [top down dungeon crawler]

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  • Wow!! I really like this!! Great dungeon style!!!

    I appreciate it )

    how did you do the 3D black shadow?

    It's shadow caster + light

  • Samsung Galaxy Note 2, Cocoon Canvas+

  • Icons for inventory and forge shop:

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  • Swords

  • mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!

  • mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!

    Thanx) I'm trying to optimiz the code as well as I can to get ~60fps on mobiles

  • > mef1sto professional grade stuff, this looks epic. I can't wait till the release on android I can already tell its going to be a blast. Keep up the good work!! All those upgradables in your game, your code must be looking crazy right about now keeping track of all the stats!!

    >

    Thanx) I'm trying to optimiz the code as well as I can to get ~60fps on mobiles

    Yes that can be tough thats why I set my resolution to 650,350 and only use inner scale so that it scales nicely on the device. What resolution is your game in?

  • Samsung Galaxy Note 2, Cocoon Canvas+

    i think your UI is too big.

    your player and enemy HUD are take at least 25% of screen. you dont need to make that health bar too big since player will notice their health around the character.

    the left bottom one looks like iteam placeholder and, for me, its looks too messy. if that condition of "box open", then instead making potion show around the box, make it like reverse dropdown menu( like this http://s33.postimg.org/bwc52fev3/review.jpg ) and make the thumbnail a lil bit bigger.

    for the middle one, maybe thats the attack button, but why 3 ? its too big and the position is too weird, since its in the middle. usually button like attack or shoot is always place in bottom left or bottom right because is closest to player finger. maybe you can change that attack button to become more small and place it in side of screen.

    hope this will help you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Nice to see someone is putting Construct 2 to high end graphics. I like it wow

  • What resolution is your game in?

    I use 1280x720 on mobiles with scale inner. On PC I use crop mode without scaling - If you have monitor with 1920x1080 - game will run 1920x1080 and you will see original scale + little more dungeon

  • Wonderful work hats of to you

  • > What resolution is your game in?

    >

    I use 1280x720 on mobiles with scale inner. On PC I use crop mode without scaling - If you have monitor with 1920x1080 - game will run 1920x1080 and you will see original scale + little more dungeon

    Excellent what going to be the monetizing methods used? Will it be free with ADs or IAP model?

  • >

    > > What resolution is your game in?

    > >

    >

    > I use 1280x720 on mobiles with scale inner. On PC I use crop mode without scaling - If you have monitor with 1920x1080 - game will run 1920x1080 and you will see original scale + little more dungeon

    >

    >

    Excellent what going to be the monetizing methods used? Will it be free with ADs or IAP model?

    I personally doesn't like ads or inAPs in mobile games.

    So it will be a paid game - pay and play without banners and disbalance.

    I think it's not the best monetization method to earn the money, but the best for gameplay balance

    (I don't need to think about: "What I need to do, that the player will buy something in the shop... maybe create very powerful monster those he can't kill without the sword for 1$" or "hmm... I need to show fullscreen banner every 2 minutes and then give him chance to buy NO-ADS inAP for 2$")

    So - oldschool - buy game - play game - enjoy)

  • when will you release it? atleast a alpha something its so yummy i want to play!

  • when will you release it? atleast a alpha something its so yummy i want to play!

    I think that demo coming soon) there are lot of works here but we had a good tempo at last two months - so maybe in february

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