[quote:2ygxggyq]Haha, I think there is a large gap in the market for old school RPG style games with modern elements.
I honestly don't think there are a lot of people that remember those games, but the gameplay in them are amazing the only thing I didn't really like about them was they always had level caps which annoyed me, because then you would always have the feeling that you would reach the end soon.
[quote:2ygxggyq] Any idea on how long until a demo/release or is it an as and when you are done scenario?
To get the game to a very early personal alpha is not that far away I hope and that is my current goal. But it will be so all the major parts of the game works. Which would be that the player can walk around the map, enter dungeons and cities and engage in fights.
And at the moment the walk around the map works you can enter dungeons and Dragonhelm is the only city available at the moment that you can enter and interact with while inside, but it is enough that it should be fairly easy to make it so you can enter the rest, which is more a matter of making the cities them self. Then I actually "just" need to make the tactical combat system, with the things that it requires like some enemies.
Then it would be in a state where it more a matter of expanding the things and fill in all the gaps and make them work. So hopefully I can get to start working on the combat system. Which is only hold up as im doing some fixes to the character sheet, but I hope to be able to complete it today and then ill start working on that.
But to get the game into the first real alpha that I will release will probably take a bit longer, as I don't want to release it if to many things are off and not working correctly. There is also a lot of work to be done with menus and such still which would make an alpha impossible as it would most likely crash all the time when used wrong.