Behaviour Dependency

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  • Hi all,

    I'm looking at creating my first behaviour - dynamic squashing and stretching based on velocity.

    As this is dependent on the physics behaviour, what is a the best way to access physics properties like VelocityX etc. ?


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  • There is no easy way to access it, and it changes depending on the behavior. Also, bear in mind changing the size of a Physics object will cause it to destroy the physics body and teleport in a new one of the new size (since it's the only way it's possible in a physics engine), and that can cause glitches.

    The best thing to do is have a parameter in an action where the user passes a speed. Then it will work with all behaviors and any custom coded movements too.

  • Thanks for the reply, that's very useful. In regards to changing the size of the physics object - I only want to change the sprite width/height, not the physics body itself. Is it possible to change sprite size without updating boundaries (circle collision)?

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