jobel Ground is a floor tile that is created during the map generation. The other tiles are wall tiles.
So basically, I just want to spawn something on a ground tile at random. Like I said, it will work if I set it to less than 200, but greater than 200 will never work. There is plenty of room and plenty of tiles. I just don't understand it.
I tried moving trigger once to after the condition, but it didn't seem to matter. I may have already tried that. I don't really remember. Since it worked like that for the less than 200 event, I thought it would work for both.
The goal with this was just to keep stuff from spawning too close to the player.