So I've been searching around the forum to find any good tutorials on using the C2 WebSocket plugin with either Node.js or Socket.IO.
I can't seem to find much information that details how to set up both a basic game (even just movement on-screen) and a server that a C2 game client can talk to.
I've seen plenty of tutorials and posts around the forum from way back when there were only 3rd party plugins to handle this, but nothing recent for C2's plugin.
Does anyone know of a good tutorial for such? I've got a pretty good idea of how to go about client-server interaction as well as basic functions such as echoing player coordinates, but setting up both the server and the client and running them locally seems a little daunting.
If there aren't any good C2-specific tutorials, I'd appreciate some basic instruction.
And on a side note, if I were to use either Node or Socket, which one comes across as "better"? By which I mean more user-friendly, efficient, & etc.