In my top-down-shooter project... I've set a sprite named (point A), were, if the player collides with it... I want it to save (current gameplay), then go to another layout (read instructions) and once done and hit key, bring me back (in a load state) on the exact point game layout.
I see a lot of Local Storage tutorials (which I think is outdated).
If Player | on collision with pointA | WebStorage > Set local key (I'm assuming I need a variable to).