So here is what i want to do...
Depending if a certain object instance is playing a certain animation
Set the global variable associated with that perticular object instance to the corresponding value associated with the animation that is playing
I want to do this in a way where im not copying and pasting tons of events and just changing the certain variables for each event
To give more background...
there are 66 object instances
11 different animations
the purpose of all this is to be able to save a sim city like game with each land plot(an object's instance)'s animation being saved and opened when game is reopened
so the board opens up just how it was left
Think if you build a skyscraper on a certain location when the game is closed i want the game to reopen witha skyscraper on the that location BUT 66 TIMES OVER with 66 locations and 11 building type possibilites