Hey Scirra forums
Sorry for reviving an old thread.
I've been having trouble with WebGL regarding web browsers and exporting.
Currently I'm only exporting onto android devices.
The problem I'm having is my game runs incredibly slowly (5-10 frames) when run from APK on Android.
I've tried disabling WebGL and it causes the game to run perfectly, apart from not using effects and other things that WebGL should bring. These effects are compulsory to the games visual feel.
I'm exporting using the Mobile, Cordova option. Importing it into Intel XDK and then building it using Cordova Crosswalk.
When I play the game from Google Chrome, when exported using the html5 option and hosted from my own server at a web server, the results are the same.
Strangely, when I run the game (from the same device) in Mozilla Firefox, it runs fairly quickly with WebGL, but it lags heavy for the first few seconds.
I have tested on IOS using this same link, and had mostly no problems.
I have heard that Google Chrome and Crosswalk are connected so it maybe an issue with them, but I'm not experienced with java or htlm5 coding, only with Construct2's drag and drop code style, and don't understand why or how this could be true.
This is the tutorial I've been using to export and build the game, https://www.scirra.com/tutorials/809/ho ... alk?page=7. As far as I can tell the steps are still relevant but the end result doesn't appear to be the same.
Ultimately I need some help understanding why this problem happens.