We are referring to the property box on the left side right?
* Active on start
- Yes: will result in the object proceeding with the proprty setting upon the start of layout or creation of object.
- No: will not start as above condition.
* Tweened Proprert
This is which value will be changed. Fairly obvious.
Maybe this should be renamed to Motion. This representes what math formula is applies when changing the Tweened property. There are a lot so I'm going to only give 2 as an example
- Linear : the formula to move from the start value to the end value with each step being an equal amount.
- EaseOutBounce : Ease(>STARTS< or slows) a little slower when altering the property(>OUT< or in) references when to Ease. ie EaseOut to start slow. And upon reaching the target number to then cause a Bounce effect.
This is a single value for most properties but a 2 value for position.
The important part is the reference of "Relative" or "Absolute".
- Relative means the number should be set from -Infinite to +Infinite.
As am example. If I set Property Width, Target -50. Then the the Width of the object will end up being [self.width = self.width + -50 ]. This takes into account the current or start value when Tween.Start() runs
- Absolute means that the numerical value as written is the target. This ranges from 0 to +Inifinit. So if I set Property Width, target 50. Then the result with be [self.width = 50]
**** hmm. My version doesn't have "absolute or relative" in the property box. It should be :\ I'll have to double check for an update :D
The period of time in seconds that the time of animation should happen over. ie 5 means that the total animation time for tweening will be 5 seconds from start to end.
* Enforce mode
Should tween play friendly with other animation modifier.