Tilemap Object limitations and surprising performance issues

  • Same here, tiled map causing performance issues... No matter how simple or complex testing, tilemap cause poor performance

  • Have you guy tried splitting the debugger menu from the actual game window. I've notice that If i am debugging with both the game and the menu on one window It tend to fuck up but if i manage to split it up it runs like a charm. such as debugger in one stand alone window and the game in the other window.

    The problem may just be the debugger itself that is taking a toll on the engine. and is not calculating properly and perhaps that there is a frame-rate math that is causing itself to loop infinity times over. but that just a guess on my part.

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  • Have you guy tried splitting the debugger menu from the actual game window. I've notice that If i am debugging with both the game and the menu on one window It tend to fuck up but if i manage to split it up it runs like a charm. such as debugger in one stand alone window and the game in the other window.

    The problem may just be the debugger itself that is taking a toll on the engine. and is not calculating properly and perhaps that there is a frame-rate math that is causing itself to loop infinity times over. but that just a guess on my part.

    It's not the debugger, the same performance issues occur without it enabled .

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