I've tried searching for this, but nothing has come up.
Please see the attached:
In the CAPX I have a tiled background with a normal map on the left, and a standard sprite on the right.
I can't seem to get normal maps working as expected on tiled backgrounds. It all appears to be inverted. If you have a look at the code, the tiled and the sprite code is the same, however they respond differently.
Also, I noticed that when I scaled the tiled background, in the editor it appears to shrink down and look odd, however at runtime it looks fine. It's just the inversion that is really the problem.
I've tried looking it up. Are tiled backgrounds just incompatible with normal maps?
I can work just fine with sprites, but figured it would be better to use a more memory efficient tiled background.
Hope I've made sense!