I'm not sure what you mean exactly by simulating being lifted and moving..
When should the actual finger start being ignored?
When would the new direction be entered?
BTW: you've got mail.
I was just thinking you could change direction faster if the Joystick centers itself automatically once it detects you are moving in the opposite direction than to have to move the stick manually through to the center then in the opposite direction.
So instead of moving something like:
X-10 X-9 X-8 X-7 X-6 X-5 X-4 X-3 X-2 X-1 X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 X10
You move something like this:
X-10 X0 X1 X2 X3 X4 X5 X6 X7 X8 X9 X10
It's like if you lift your thumb off the analog stick, it centers itself, and you then move it from the center to the direction you want. As it is now, when you change direction, the player continues in the same direction until it slows down to a stop, then moves from slow to faster in the opposite direction.
When playing games that require quick reflexes, I felt that trick helped a little. Although now that I think about it, it might not matter all that much. :/
Thanks for the message. You've got mail as well.