Excellent. Thank you. I think I've got it now. I almost posted a reply to myself to "read the manual"
So the event sheet looks like this:
System int(Player.ImagePointX("Nose") = int(Asteroid.ImagePointX(2)) <-- this just tests the "Nose" of my Player with an Asteroid which is rotating 1 degree per system tick.
And, also demonstrates granpa's explanation above using a string name for the first sprite image point and a numeric value for the second sprite image point.
Once I have the the 2 image points in the x-axis equal I can kick off any number of actions! Additionally, I can now add in the y-axis for a precise "connect point".