I hate to bump this but I must ask....
How does Korbaach's event sheet work?
I almost understood it for a moment, and then I feel like I took 5 steps back.
So the layout starts, and then the system grabs all the Spawn1 objects, gives its instance variable a number = it's own IID, so they're all different.
Then every second, the system grabs the Spawn1 object, only if the instance variable matches the global variable...
It then proceeds to spawn the sprite, which has bullet and destroy on outside of layout - Why does the animation frame need to be set to spawn?
And the big question is, where the system sets spawn to (Spawn+1)%5 , what is the %5 for?
Is it because there are 5 Spawn1 Objects, so the system adds one, and then.. err.. does what with the %5?
How does the system cycle back to 1? I'm assuming it has something to do with the %5? Then it goes 1,2, 3, 4, 5, then after 5 it resets to 1? Or in this case, what would be 0,1,2,3,4,?