I the attached example, I have a slider bar with a range of 0 to 3000.
I have an object called spawner. If spawner is not overlapping an object called wall, it spawns one. Each wall is a bullet travelling on the screen at the speed set by my slider, so when I move the slider, all wall speeds are changed to match it. The wall object is set as semi-transparant so the overlaps can be seen more clearly.
I want the walls to spawn so there are no gaps, no matter what I set the speed to. small overlaps are not an issue.
The problem is, as I increase the speed, the spawner seems to not be able to keep up, and I have increasing gaps between walls.
I have seen similar questions asked, however I've not seen a solution that works with this yet. Any help would be appreciated.
The event sheet is as follows:
Example project: https://1drv.ms/u/s!Avy7YzN_HRXtgwY0jAiJKS_XOBbB?e=QhVz4D