Could someone point me in the right direction as how I would do this?
I have a sprite, and this sprite has a variable (Level 1, 2, 3, etc)
I want to set a global variable = The amount of sprites on screen multiplied by 10, and then altered again by the sprite's variable.
I want level 1 = 10, 2 = 20, and so on.
I used = sprite.Count*10*sprite.level but nothing seems to be changing after the 10, no matter what I input, so I'm going to assume I'm doing it wrong.