Hey Folks :)
I have a big "enemy" consisting of different parts which are all members of the same family. I place those parts in the visual editor of construct. There is also an family variable called "id", which is represented by 1 2 3 and so on in the image.
Part 1 can move arround, so every other part should move with part 1 (pin position and angle) but part 4 can rotate and if done so part 5 should rotate with part 4.
So my question is, how do i pin those objects to each other? My original thought was pinning those objects by overlapping but it seems i cant pick 2 different parts of the same family and pin the higher to the lower ID...
Any suggestions on how to archive this? do i have to do this manually for each part? is it even possible? should i maybe move all the parts on its own in the same way, so i can rotate them seperatly? In this case, it would be easy to rotate part 4 but it would make for some complicated equasions to rotate part 5 in the same manner...