I am working on a Zelda game(snes). Using move at angle to move the play 16 pixels at a time ever 0.9 seconds making it feel like the player is walking from square to square.
My problem is that solid object do not stop the player where he is standing, the player is instead bouncing back and smashing into the solid over and over making it feel buggy not crisp. I have tried setting the players X,Y to -16 after a collision with solid but this had no effect for me
Please help thank you