I am quite new to Construct 2 and was hoping someone could help me out.
What I am trying to achieve is a platforming movement for a vehicle. Basically, I'm trying to get the behaviour to be much like Blaster Master: Overdrive (I had attached a link, but forum rules do not allow me yet. Sorry ).
At first I had a single sprite with a platform movement, but soon realized that without it changing angles dynamically while going up slopes it was not going to be adequate.
So then I tried creating separate sprites for each of the axles and giving them both the exact same movement, with the hopes that I could retrieve the angle between the sprites to apply my vehicle graphic as the axles went up a slope, but I had problems getting the axles to stay the same distance apart and setting up something to measure the angle every tick.
I know that I can use Physics objects to set up a distance joint and measure the angle of that, but I was hoping to not start down that path as it's not a physics based game, and I don't really want to have to give everything a physics property just so my vehicle can interact with it.
Does anyone one have any suggestions?